Friday, March 1, 2013
March Wish List To Read
Mind Games by Keirsten White
Fia was born with flawless instincts. Her first impulse, her gut feeling, is always exactly right. Her sister, Annie, is blind to the world around her—except when her mind is gripped by strange visions of the future.
Trapped in a school that uses girls with extraordinary powers as tools for corporate espionage, Annie and Fia are forced to choose over and over between using their abilities in twisted, unthinkable ways…or risking each other’s lives by refusing to obey.
In a stunning departure from her New York Times bestselling Paranormalcy trilogy, Kiersten White delivers a slick, edgy, heartstoppingly intense psychological thriller about two sisters determined to protect each other—no matter the cost.
Etiquette and Espionage by Gail Carriger
It's one thing to learn to curtsy properly. It's quite another to learn to curtsy and throw a knife at the same time. Welcome to Finishing School.
Sophronia Temminnick at 14 is a great trial more interested in dismantling clocks and climbing trees than proper manners -- and the family can only hope that company never sees her atrocious curtsy. Her poor mother, desperate for her daughter to become a proper lady, enrolls the lively tomboy in Mademoiselle Geraldine's Finishing Academy for Young Ladies of Quality.
But young ladies learn to finish...everything. Certainly, they learn the fine arts of dance, dress, and etiquette, but they also learn to deal out death, diversion, and espionage -- in the politest possible ways, of course. Sophronia and her friends are in for a rousing first year's education.
The Madness Underneath by Maureen Johnson
In this follow-up to the Edgar Award-nominated The Name of the Star, Maureen Johnson adds another layer of spectacularly gruesome details to the streets of London that will keep you on the edge of your seat until the very end.
Ready Player One by Ernest Cline
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?